Guides

Learn Galatrix without reading an API first

These pages cover concepts and workflow — what a thing is for, when to use it, and what the trade-off is. They stay deliberately general so they stay true; every specific links through to the documentation, whose script reference is generated from the engine source.

For creators

4 guides

The shape of the work, from an empty scene to a published world people can find.

  1. 01 What Galatrix is Galatrix is a 3D game engine and a multiplayer platform that both live in a browser tab — what that combination removes from making a game, and what it does not.
  2. 02 Starter kits, and why reading one teaches you the engine The built-in kits are complete, editable games and systems. What each one is for, how to choose, and why taking one apart is the fastest way to learn how Galatrix works.
  3. 03 Publishing, and what review means On Galatrix, publishing a map is a submission that a moderator reviews before it goes live. What the states are, what a Map ID is for, and how updates work without breaking what players already have.
  4. 04 After you publish How players find a published game on Galatrix, what the lobby's sorting rewards, what the analytics actually measure, and how to iterate on a live game without breaking it.

For players

2 guides

What the platform is, how to get into a world, and how we keep it usable.

  1. 01 Playing on Galatrix How to start playing worlds on Galatrix. Guest play versus an account, what the lobby holds, how joining a world works, and what carries between games.
  2. 02 Safety and moderation How Galatrix handles reports, blocking, chat and published worlds. What happens after you report someone, why every world is reviewed before it goes live, and why there is no voice chat.

Looking for the technical docs?

Twenty-five editor guides and the complete script API reference live on the docs site — physics, scripting, navmesh, terrain, shaders, particles, vehicles, UI and 2D, the profiler, standalone builds and the command line.

Open the documentation