Galatrix Editor

Make real games,
no studio required.

From a quick obstacle course to a world players share: answer a few questions, AI Chat builds a playable first version, and a full 3D engine is there for everything after. All in one browser tab.

A free account opens the editor, with AI Chat included.

candy-climb — Galatrix Editor ▶ ⏸
Move Rotate Scale Snap 0.5 World Pivot Play Mode
Scene · Perspective
X Y Z
Console Assets Terrain Event Sheets ▸ AI Chat — 18 edits in one turn
Why Galatrix

Everything a game needs, minus the setup

A traditional engine asks for an install, a toolchain and a lot of learning before the first thing moves. Galatrix puts an AI game maker, a full engine and a place to play in one browser tab.

How making a game on Galatrix compares with a traditional engine
Traditional engines Galatrix
Getting started Download an engine, install a toolchain, set up a project Open a browser tab and start. The full editor runs on the web
First playable Learn the editor and a language before anything moves Answer a few questions and AI Chat builds a playable first version
AI help An assistant that suggests code for you to paste in An AI that builds on your real map, through the editor’s own commands
Playing together Rent servers and write the networking yourself Publish to play.galatrix.com, where players find it and play it together
Laptops and phones Separate builds and settings for each kind of device One game for both, with touch controls and quality that fits the device
Sharing Package a build for each platform and upload it Publish straight from the editor, or export one HTML file you host anywhere
One tab, the whole job

Everything you need to make, play and share

AI Chat

A playable game from a few answers

Tell the AI what you want in plain words. It builds the game inside the editor, on your real map, and keeps going for as long as you keep talking.

  • The game quiz. Type, genre, goal, setting and look, turned into one brief and built in one go.
  • Real editor content. The level, scripts, win condition and HUD, all in the Hierarchy and Inspector.
  • Next steps as buttons. Every reply ends with suggestions. Tap one, or type anything you like.
  • An AI play tester. A reviewer checks the map against your goal and hands the AI a list to fix.
The engine

Real scripts. Real physics. A real engine.

Everything the AI makes is open to you, in an entity-component editor with the tools a professional reaches for.

  • Behaviour scripts. JavaScript classes with onStart and onUpdate, and autocomplete for every engine API.
  • Physics and pathfinding. Rigid bodies, joints and triggers, and baked navigation that steers NPCs around your level.
  • Animation. A keyframe timeline and a state machine that your scripts drive.
  • Worlds of every shape. Sculpted terrain, voxel builds, 2D tilemaps and several maps in one project.
Ship it

Built to run. Built to share. Built to grow.

One project runs as a play-test, as a published game and as a file you host anywhere, tuned to stay smooth on the laptops and phones players already own.

  • Smooth on everyday hardware. Instanced drawing, a frame loop tuned against hitches, and quality settings players control.
  • A profiler built in. See where each frame’s time goes, in play-test and in published games.
  • Publish and keep growing. Players find your game in the lobby and play together, their progress is saved, and you update it whenever you like.
  • Export anywhere. A single HTML file or a ZIP, whose scripts can talk to your own servers over WebSockets.
Freedom & control

Your game stays yours

Everything the AI makes is open to you, and everything you make can go wherever you want it.

Export anywhere

Every project exports as a standalone game, a single HTML file or a ZIP, ready for any web host you like.

Bring your own servers

Standalone games connect to servers of your own over WebSockets, for your own multiplayer, leaderboards or chat.

Everything is editable

What the AI makes is ordinary editor content. Change any object, component or script by hand.

Undo a whole AI turn

However many edits a turn made, one click puts the map back exactly the way it was.

Default or your own model

Pick Default, the model Galatrix chooses for AI Chat, or Custom to connect your own AI endpoint and key in Editor Settings.

Your brand on what you ship

With Pro, exported games carry your own branding, or none at all.

How it works

From idea to playable game in three steps

Making a game on Galatrix is as simple as having a conversation.

  1. 01

    Answer

    Open the editor and start the game quiz in AI Chat. Tap a choice or type your own words.

  2. 02

    Build

    The AI lays out the level, writes the scripts and sets up the win condition and HUD, straight into your map.

  3. 03

    Play & share

    Press Play to try it in the same tab, keep shaping it, then publish it to Galatrix or export it.

Starter kits

Start from a game that already works

Each kit is a whole playable game for its genre. Import one, play it, then pull it apart and rebuild it as your own, by hand or with AI Chat.

  • Obby

    Checkpoints, kill bricks, spinners and jump pads, with a timed finish line.

  • Race circuit

    A drivable car, ordered checkpoints, boost pads and a best-lap HUD.

  • Tower defense

    Creeps walk the path in waves; build auto-firing towers to stop them.

  • Survival arena

    Escalating monster waves, coins per kill, upgrades between rounds.

  • Adventure

    A terrain island, gems hidden across it, and a buggy to find them in.

  • 2D platformer

    Run, jump and collect on a pixel-perfect orthographic camera.

  • Off-road rally

    A terrain time trial: gates in order, boost pads, best time saved.

  • Endless runner

    A one-button auto-runner that speeds up as your score climbs.

  • Farm sim

    Plant, watch crops ripen, harvest for coins, under a day/night cycle.

  • Tycoon

    Tiered collectibles on a conveyor, income multipliers and a rebirth loop.

Questions

Good questions, quick answers

Anything else? Get in touch, or read the guides.

What is the Galatrix Editor?

An AI game maker and a full 3D game engine that run in your browser. AI Chat builds a playable first version from a few answers, and the editor gives you scenes, scripting, physics, navigation, animation, terrain and UI to take it as far as you like.

Do I need to install anything?

No. The editor opens at editor.galatrix.com and your game plays in the same tab. If you like a window of its own, install the editor as a desktop app straight from the browser.

Do I need to know how to code?

No. Answer the game quiz or describe what you want in AI Chat, and the AI builds it in the editor. When you want more control, the full editor is right there: scripts are JavaScript classes with the familiar Start and Update lifecycle, and Event Sheets cover the same ground visually.

What kinds of games can I make?

Obstacle courses, races, arena battles, tower defense, puzzles and escape rooms, hangout spaces, platformers, tycoons, farm sims and more, in 3D or 2D. The game quiz covers the common genres, and you can describe anything else in your own words.

Can I change what the AI builds?

All of it. Everything the AI makes is ordinary editor content: objects in the Hierarchy, components in the Inspector, scripts in the Script Editor. Edit any of it by hand, ask the AI to change it, or undo a whole AI turn in one click.

Which AI model does it use?

By default, AI Chat runs on the model Galatrix picks for it, so there is nothing to set up. To use a model of your own, set the AI Model to Custom in Editor Settings and connect your AI endpoint and key.

How much does it cost?

The editor is free, with AI Chat, the game quiz, starter kits, publishing and standalone export included. Pro, at $20 a month, adds more daily and weekly AI usage and custom or hidden branding on exported games.

Can I host my game myself?

Yes. Any project exports as a standalone game, either a single HTML file or a ZIP, that you can host wherever you like, and its scripts can connect to servers of your own over WebSockets for your own multiplayer, leaderboards or chat. Publishing to play.galatrix.com puts it in the lobby, where players find it, play it together and keep their progress.

Will my game play on phones?

Yes. Moving, looking, jumping and using the tool you are holding are all playable by touch, and multi-touch runs through the same input API as mouse and keyboard. Creators can add on-screen controls of their own, and gamepads are readable from scripts.

What is the best way for a beginner to start?

Open the editor and answer the game quiz in AI Chat. You get a playable game in the same tab, and every change from there is a sentence away. If you would rather learn by taking something apart, import a starter kit and play it first.

Ready to make your first game?

Open the editor, answer the game quiz, and play your first version in the same tab. From there, keep talking to the AI or take the wheel in the full editor.

A free account opens the editor, with AI Chat included.